Basics of Acoustics: Timbre (I)![]() |
The most basic waveform is a sine wave (sinusoid) (fig. 1). It could be considered the atom of sound. Pure sinusoidal sounds are rare ( tuning forks, drinking glasses being rubbed) and were considered to have strange powers over human behavior at one time. Most sounds that surround us are of a more complex nature.
This means that inside a sound, that we perceive as being unique, there is a superposition of many sine waves that have, in a way, fused together to become one sound. It's the nature of this superposition itself that determines the resulting waveform (fig. 2) and that is responsible for its timbre. This is called a spectrum.
Fig 2. square wave |
Fig. 3 sawtooth wave (or saw wave) |
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Horizontally: time in seconds. vertically: frequency in Hertz. A sine wave (sinusoid) at 100 Hertz is represented by a horizontal line at a height corresponding to 100. A harmonic sound at 100 Hertz is represented by superimposed lines corresponding to sine waves of 100, 200, 300: n x 100 Hertz. The length of the lines represent the length of the sound.
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If a zone is particularly swollen in energy, then we can speak about colored noise around that zone. Pink noise is white noise with a power density that decreases by 3 dB per octave.
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An example of a harmonic sound: a sound at 100 Hertz in which the component waves are 100; 200; 300 ; 400 ; 500 ; 600 Hertz. The perceived pitch is the lowest frequency: 100 Hertz. The following component waves (2 x 100, 3 x 100, 4 x 100, etc.) are calculated on integers and are called harmonics. The lowest frequency, on which they are based, is called the fundamental. The number , or "rank", of a harmonic is the integer by which the fundamental is multiplied. For example the 3rd harmonic would be the one at 300 Hz. fig.5
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The pitch of a harmonic sound is easily perceptible to the ear, and these sounds usually have an "in tune" quality about them. That's why melodic musical instruments are designed with the goal of producing harmonic spectrums.
Noises, like those we referred to earlier, are aperiodic signals. They are characteristic of percussion instruments for example.
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Regions of relatively great intensity in a sound spectrum are called formants. In the case of a band of consecutive frequencies it is referred to as a formant zone between x and y Hertz. This distribution of energy plays an important role in the perception of timbre, as do the number of components in the spectrum, their distribution, and its regularity or non regularity .
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a- violin: a hiss noise at the attack, harmonic spectrum
b- flute: harmonic spectrum
c- piano: noise of the hammer attack, percussive sound and spectrum
not quite regular in its harmonics.
d- warm sound: few harmonics but regular distribution of the energy
from low to high
e- piercing sound: harmonic sound with a lot of intensity in the highs
f- Hollow sound: few harmonics in the mids
g- nasal sound: weak lows, intense mids, weak highs
h- non harmonic sound: like a non-tuned bell
I- square signal, odd harmonics: like a clarinet sound
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It's the EQ section of a console that will allow us to tweak or correct timbre. Depending on the model, the EQ section is more or less sophisticated and offers different possibilities of adjustment. We won't be dealing with simple high/low EQ knobs or switches that you can find on hi-fi amplifiers or entry level mixers which are only meant to adapt a sound to a specific listening area. We're more concerned with the EQ controls that are found on small modern digital models or part of most major recording software. We must keep in mind that EQ is mainly used for one reason...to correct, and not in the hope of improving the recorded signal: you can never turn a mediocre recorded sound (due to bad placement of the mic or even the quality of the mic itself) into a great sound by just using EQ. Equalizers split the audible frequency range( 20 Hertz to 20 kHertz…) into many sub-ranges. Thus one generally talks about highs, medium highs, low mids, and lows. The first thing to do, then, before tweaking any knobs, is to determine in which frequency range the problem lies, then after that, the nature of the problem. Is it due to too much coloring that wasn't detected during the recording process, a parasite due to the environment, or a masked effect due to the presence of other instruments...
The gain knob defines, in dB, how much the filter will effect the chosen frequency. As we can see here in fig. 8, borrowed from cubase, this gain can be positive or negative. We can also see that the curve of the bandwidth can be wider (hump shape) or narrower (peak shape). This shape corresponds to the bandwidth which is adjusted by the Q setting.
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type of EQing |
your goal |
Action |
useful comments |
| adjust the timbre of an instrument recorded by a mic. | change the timbre of an instrument that has too much or not enough highs or lows. | Determine what frequency band needs to be changed: 1) put the gain to +12 db and then, turn the knob until you hear the zone where the signal increases the most. You have found the frequency to cut! 2) lower the gain to 0 dB, then lower the gain gradually until you get what you want. 3) Compare, by bypassing, the original signal with the new one. |
Make the adjustments while the chosen instrument is in solo mode. Then, un-mute the other instruments to evaluate the new sound in the mix. Keep a large bandwidth (hump shape) and narrow it if necessary. |
| Make an instrument stand out or blend into the mix. | 1)as above, determine what frequency band needs to be changed. Maybe you'll need two filters, if the instrument has a large range. 2) tighten the Q as much as possible around the limits of the instrument. 3) Slightly raise the gain (not more than 3 to 5 dB!) of the filter. |
This doesn't always work because other instruments could be in the same frequency range. So boosting the soloist boosts them up too. In this case we have to fall back on a multi-band compressor. |
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| Bad quality of a spoken voice recorded by a mic. | correct "problems" on certain consonants. | It's probably the "pa", "da" and similar types of syllables that cause problems: the solution is at the bottom end of the frequency spectrum, and more specifically in the noise of the attack. Certain consoles feature a fixed high-pass filter whose purpose is precisely to try and limit this problem. Choose the "low" EQ, and reduce the gain by 2 to 3 dB. Use "shelving" if it isn't already the default type of filtering. If there's no shelving, try widening the bandwidth (Q) as much as possible. | Again, it doesn't always work. Bit it's still easier on a spoken voice than on a singing voice. If, in spite of your efforts, the problem persists, you'll have to use a compressor. |
| Unwanted sound during playback or in the recording. | delete a parasite or a noise in the background linked to the place it was recorded. | Find the parasite frequency, just like you did above, if it's a cable or electricity problem, it'll be around 50Hz or one of it's harmonics. As soon as the frequency has been found, narrow the Q as much as possible and bring down the gain...as much as it takes for the signal not to be a nuisance anymore. | You should have noticed it during the recording! All we can do now is "make the best of what we can"! The EQing applied will be more efficient if the frequency is accurately targeted. But...everything else in the same range will disappear with that parasite! |